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Direct3D 11 Details Part II: Tessellation

Direct3D 11 adds three new pipeline stages, with the goal of enabling efficient tessellation of higher order surfaces. This is the Direct3D 10 pipeline, as shown in “Real-Time Rendering, 3rd Edition”:...

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Do you spell these two words correctly?

We all have dumb little blind spots. As a kid, I thought “Achilles” was pronounced “a-chi-elz” and, heaven knows how, “etiquette” was somehow “eh-teak”. When you say goofy things to other people,...

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